﻿using NetworkLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PBO.Network.FourPlayer
{
    internal class FourPlayerSession : ClientSession
    {
        public byte Position { get; set; }

        public FourPlayerSession(int sessionID, IReactor reactor, bool buffered)
            : base(sessionID, reactor, buffered)
        {
        }
    }
}
